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 LCD Module Specification
Model: LG240641-SFLYH6V
Table of Contents

COVER & CONTENTS *********************** 1 BASIC SPECIFICATIONS ********************* 2 ABSOLUTE MAXIMUM RATINGS ***************** 3 ELECTRICAL CHARACTERISTICS *************** 4 COMMUNICATION WITH MPU ***************** 7 COMMAND DEFINITIONS ******************** 11 INITIALIZATION ************************** 23 CHARACTER GENERATOR******************** 24 ELECTRO--OPTICAL CHARACTERISTICS ********** 26 DIMENSIONAL OUTLINE ********************* 28 LCD MODULE NUMBERING SYSTEM ************* 29 PRECAUTIONS FOR USE OF LCD MODULE ********* 30
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1. BASIC SPECIFICATIONS
1.1 Features Display Format LCD Mode : 240 X 64 Dots : STNYellow greenPositiveTransflective 1/64 Duty, 1/9 Bias 6:00 LED, yellow green color 180.0(W) X 65.0(H) X 16.5(T) mm 132.0(W) X 39.0(H) mm 0.49 X 0.49 mm 0.53 X 0.53 mm 150 g T6963C 32K Bytes 128 words character generator ROM 256 words (max.) character generator RAM 6x8 or 8x8 font selectable Text, graphic and combination of text/graphic display
Driving Method : Viewing Direction : Backlight : Outline Dimension : Viewing Area : Dot Size : Dot Pitch : Weight : Controller : Display RAM : Others :
1.2 Block Diagram
/WR /RD /CE C/D DB0 I DB7 /RST FS FG VSS VDD VO VOUT
LCD Controller LSI T6963C
Common Driver x1
64
LCD PANEL 240 x 64 dots
240 32K RAM Segment Driver x3
Power Circuit
To LSI
LEDA LEDK
LED Backlight
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1.3 Terminal Functions
Pin No. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 Symbol FG VSS VDD VO /WR /RD /CE C/D NC /RST DB0 DB1 DB2 DB3 DB4 DB5 DB6 DB7 FS VOUT LEDA NC LEDK Level -0V +5V -L L L H/L -L H/L H/L H/L H/L H/L H/L H/L H/L H/L -10V +5V -0V Function Frame ground (connected to Vss) Ground Power supply for logic Operating voltage for LCD (Contrast adjusting) Write signal, active "L" Read signal, active "L" Chip enable signal, active "L" Write mode H: Command write L: Data write Read mode H: Status read L: Data read No connection Reset signal, active "L" Data bit0 Data bit1 Data bit2 Data bit3 Data bit4 Data bit5 Data bit6 Data bit7 Font selection H: 6x8 dots L: 8x8 dots
Output voltage for LCD driving Power supply for LED backlight No connection Power supply for LED backlight
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2. ABSOLUTE MAXIMUM RATINGS
Item Supply Voltage(Logic) Supply Voltage(LCD) Input Voltage Operating Temp. Storage Temp. Symbol VDD-VSS VDD-VO VI Topr Tstg Min. -0.3 -0.3 -0.3 -20 -30 Max. 7.0 28.0 VDD+0.3 70 80 Unit V V V
3. ELECTRICAL CHARACTERISTICS
3.1 DC Characteristics Item Supply Voltage (Logic) Supply Voltage (LCD Drive) Input High Voltage Input Low Voltage Output High Voltage Output Low Voltage Supply Current (Logic) Symbol VDD VDD-VO VIH VIL VOH VOL IDD IOH=-0.75mA IOL=0.75mA VDD=5.0V Condition Min. 4.5 -VDD-2.2 0 VDD-0.3 0 -(VDD=5.0V10%, Ta=25) Typ. 5.0 12.7 ----16.0 Max. 5.5 -VDD 0.8 VDD 0.3 20.0 Unit V V V V V V mA
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3.2 Interface Timing Chart Characteristic C/D Setup Time C/D Hold Time /CE, /RD, /WR Pulse Width Data Setup Time Data Hold Time Access Time Output Hold Time Symbol Min. 100 10 80 80 40 -10
(VDD=5.0V10%, Ta=25) Max. -----150 50 Unit ns ns ns ns ns ns ns
tCDS tCDH tCE, tRD, tWR, tDS tDH tACC tOH
C/D t CDS t CDH
/CE
t CE, tRD, t WR /WR, /RD t DS DB0~DB7 ( Write ) t DH
DB0~DB7 ( Read ) t ACC t OH
Fig.1 Bus Read/Write Timing
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3.3 LED Backlight Characteristics (Ta=25)
Item Forward Voltage Forward Current Peak Wave Length
Symbol Vf If p
Condition
Min. 3.9
Typ. 4.1 550 568
Max. 4.3 ---
Unit V mA nm
Vf=4.1V If=550mA
---
3.4 Power Supply
VDD +5V VSS VR 20 k
LCM
VO VOUT LEDA
+5V LEDK
Note: 5V voltage for the LED backlight should be supplied to Pin21 (LEDA) and Pin23 (LEDK) terminal of the interface, it should not be supplied to the Anode/Cathode terminal of the LED backlight directly.
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4. COMMUNICATION WITH MPU
4.1 RAM Map The Display RAM is built in the module, and display data (text, graphic and CG data) is written to this display RAM. The built-in controller T6963C automatically reads the display RAM and sends the appropriate data to LCD drivers. The "Control Word Set" command (text home set, text area set, etc.) defines the RAM area which is read by the controller T6963C making the RAM map programmable by the user. If more than 1 screen can be stored in the RAM. Vertical scrolling and paging is easily performed by resetting text home and/or graphic home address. The 32K bytes built-in RAM is located at address 0000H ~ 7FFFH, and the following is an example of RAM mapping.
0000H Graphic RAM Area (0000H ~ 3BFFH) 3C00H Attribute RAM Area (3C00H ~ 3FFFH) 4000H Text RAM Area (4000H ~ 7BFFH) 7C00H CG RAM Area (7C00H ~ 7FFFH) 7FFFH CG RAM Offset register For 128 words, set data="0FH" TH=1000H * 6 x 8 Font=48 screen * 8 x 8 Font=64 screen Text for 1024 characters GH=0000H * 6 x 8 Font=6 screen * 8 x 8 Font=8 screen
4.2 Status Read Status of the T6963C should be checked between all command and data in order to complete a communication cycle with the MPU. The status can be read from 8 bits data lines (D0 to D7) by setting C/D="H", /RD="L", /WR="H" and /CE="L". The T6963C status word format is as follows: MSB STA7 D7 STA6 D6 STA5 D5 STA4 D4 STA3 D3 STA2 D2 STA1 D1 LSB STA0 D0
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STA0 STA1 STA2 STA3 STA4 STA5 STA6 STA7
Check command execution capability Check data read/write capability Check Auto mode data read capability Check Auto mode data write capability Not used Check controller operation capability Error flag. Used for Screen Peek and Screen Copy commands. Check the blink condition
0 : Disable 1 : Enable 0 : Disable 1 : Enable 0 : Disable 1 : Enable 0 : Disable 1 : Enable
0 : Disable 1 : Enable 0 : No error 1 : Error 0 : Display off 1 : Normal display
(Note 1) It is necessary to check STA0 and STA1 at the same time. (Note 2) For most modes STA0/STA1 are used as a status check. (Note 3) STA2 and STA3 are used in Auto mode. Status checking flow
a) Status check 1
b) Status check 2
STATUS
AUTO MODE STATUS (*1) STA2=1(Read) or STA3=(Write) NO YES RETURN
STA0=1 STA1=1 YES RETURN
(*1) NO
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4.3 Setting data When using a command with operand data, first send the data, then send the command. Procedure for sending a command
1) Commnad with 1 byte data
2) Commnad with 2 bytes data
Send Command
Send Command
Status check1
STA0,1
Status check1
STA0,1
Data write
Data write
Status check1
Status check1
Command write
Data write
END
Status check1
Command write 3) Commnad with no data END Send Command
Status check1
STA0,1
Command write
END
(Note) When sending more than two data, the last datum (or last two data) is valid.
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4.4 Connection with 8051 Family MPU
8051 P0.0~P0.7 8 74LS373 8 A0
LG240641 DB0~DB7 C/D
P2.5~P2.7
3 74LS138
Y0
/CE
/RD /WR RST
/RD /WR /RST
a. Application Circuit 1
8051 P1.0~P1.7 P3.0 P3.1 P3.2 P3.3 RST 8
LG240641 DB0~DB7 C/D /WR /RD /CE /RST
b. Application Circuit 2
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5. COMMAND DEFINITIONS
COMMAND REGISTERS SETTING SET CONTROL WORD CODE 00100001 00100010 00100100 01000000 01000001 01000010 01000011 1000X000 1000X001 1000X011 1000X100 10000XXX 10001XXX 10010000 1001XX10 1001XX11 100101XX 100110XX 100111XX 10100000 10100001 10100010 10100011 10100100 10100101 10100110 10100111 10110000 10110001 10110010 11000000 11000001 11000010 11000011 11000100 11000101 11100000 11101000 11110XXX 11111XXX 1111X000 1111X001 1111X010 1111X011 1111X100 1111X101 1111X110 1111X111 D1 X address Data Low address Low address Columns Low address Columns -----------------------Data -Data -Data ---D2 Y address 00H High address High address 00H High address 00H -------------------------------FUNCTION Set Cursor Pointer Set Offset Register Set Address Pointer Set Text Home Address Set Text Area Set Graphic Home Address Set Graphic Area OR mode EXOR mode AND mode Text Attribute mode CG ROM mode CG RAM mode Display off Cursor on, blink off Cursor on, blink on Text on, graphic off Text off, graphic on Text on, graphic on 1-line cursor 2-line cursor 3-line cursor 4-line cursor 5-line cursor 6-line cursor 7-line cursor 8-line cursor Set Data Auto Write Set Data Auto Read Auto Reset Data Write and Increment ADP Data Read and Increment ADP Data Write and Decrement ADP Data Read and Decrement ADP Data Write and Nonvariable ADP Data Read and Nonvariable ADP Screen Peek Screen Copy Bit Reset Bit Set Bit 0 (LSB) Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 (MSB)
MODE SET
DISPLAY MODE
CURSOR PATTERN SELECT
DATA AUTO READ/ WRITE DATA READ/WRITE
SCREEN PEEK SCREEN COPY BIT SET/RESET
X : Don't care
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5.1 Set Registers CODE 00100001 00100010 00100100 HEX. 21H 22H 24H FUNCTION SET CURSOR POINTER SET OFFSET REGISTER SET ADDRESS POINTER D1 X ADRS DATA LOW ADRS D2 Y ADRS 00H HIGH ADRS
5.1.1 Set Cursor Pointer The position of the cursor is specified by X ADRS AND Y ADRS. The cursor position can only be moved by this command. Data read/write from the MPU never changes the cursor pointer. X ADRS and Y ADRS are specified as follows. X ADRS: 00H to 4FH, Horizontal cursor position counted by "character", 6 or 8 dots width. Y ADRS: 00H to 1FH, Vertical cursor position counted by "character", 8 dots height. Note: Please note that the cursor position should be within actual display area. 5.1.2 Set Offset Register The Set Offset Register command is used to determine the character generator RAM area. The upper 5 bits in start address of CG area is set as the lower 5 bits of D1, and the upper 3 bits of D1 are neglected. D2 should be 00H. Refer to section 7 "Character Generator" for details of the CG RAM. 5.1.3 Set Address Pointer The Set Address Pointer command is used to indicate the start address for writing/reading data to/from the built-in RAM. The flowchart for Set Address Pointer command
Set Address Pointer
Status check1 Set Address data (lower 8 bit) Status check1 Set Address data (upper 8 bit) Status check1
STA0,1
Command write
Send Set Address Pointer command
END
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5.2 Set Control Word CODE 00100000 00100001 00100010 00100011 HEX. 40H 41H 42H 43H FUNCTION Set Text Home Address Set Text Area Set Graphic Home Address Set Graphic Area D1 Low address Columns Low address Columns D2 High address 00H High address 00H
The home address of display RAM and column size are defined by this command. 5.2.1 Set Text Home Address (TH) This command defines the starting address of display RAM for text display. The data in the text home address (TH) is displayed at the home position of display (left end character on 1st row.) 5.2.2 Set Text Area (TA) This command defines the number of columns by D1. Text area can be defined independently from the number of characters fixed by hardware setting of controller LSI. The text area is usually defined as the actual number of characters on LCD display, so addressing can be continuous in the text area. The relationship between display RAM address and display position (text display) a) for 8x8 font: TA=1EH, 30 characters per row TH TH+TA TH+2TA -TH+7TA -----TH+1DH TH+TA+1DH TH+2TA+1DH -TH+7TA+1DH
b) for 6x8 font: TA=28H, 40 characters per row TH TH+TA TH+2TA -TH+7TA -----TH+27H TH+TA+27H TH+2TA+27H -TH+7TA+27H
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5.2.3 Set Graphic Home Address (GH) This command defines the starting address of display RAM for the graphic display. The data in the Graphic home address (GH) is displayed at the home position of display (left end 8 bits in 1st line). When using the attribute function, the graphic home address indicates the starting address of distribute RAM area. 5.2.4 Graphic Address Set (GA) This command defines the number of columns by D1. The graphic area can be defined independently from the number of characters fixed by hardware setting of controller LSI. If the graphic area is defined as the actual number of columns on the LCD display, the address in graphic area can be continuous and the RAM area can be used without ineffective areas. Note that the Graphic area will be different for depending on character font settings even if horizontal dot number is the same. The relationship between display RAM address and display position (graphic display) a) for 8x8 font: GA=1EH, 30x8=240 dots GH GH+GA GH+2GA -TH+63GA 8 bits data is as follows: MSB d7 d6 d5 D4 d3 d2 d1 -----LSB d0 GH+1DH GH+GA+1DH GH+2GA+1DH -TH+63GA+1DH
b) for 6x8 font: GA=28H, 40x6=240 dots GH GH+GA GH+2GA -TH+63GA 8 bits data is as follows: MSB X X d5 D4 d3 d2 d1 X: Invalid data -----LSB d0 GH+27H GH+GA+27H GH+2GA+27H -TH+63GA+27H
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5.3 Mode Set CODE 1000X000 1000X001 1000X011 1000X100 10000XXX 10001XXX FUNCTION Logically "OR" of Graphic and Text display Logically "EXOR" of Graphic and Text display Logically "AND" of Graphic and Text display Text Attribute Mode CG ROM mode CG RAM mode OPERAND -------
X : Don't care Mode set command selects character generator (CG ROM Mode/CG RAM Mode), and combination of text/graphic display. The display mode does not change until the next command is sent. The logical OR, EXOR, AND of text or graphic display can be displayed. CG ROM mode: Built-in 128 character CG ROM (code: 00H - 7FH) and built-in CG RAM for 128 characters can be used (code: 80H - FFH). CG RAM mode: Built-in CG RAM for 256 characters (code: 00H - FFH) can be used. When CG ROM Mode is selected, character code 00H - 7FH is selected from built-in CG ROM and character code 80H - FFH is automatically selected from CG RAM. (Example)
GRAPHIC
TEXT
"OR"
"AND"
"EXOR"
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Attribute function Attribute operations are "Reverse display", "Character blink" and "Inhibit" in text display mode. The attribute data is written in the graphic area defined by Set Control Word command (Graphic home address set and Graphic area set). Only text display is possible in Attribute Function mode, since the attribute data is stored in the graphic RAM area, graphic display is automatically disabled. However, the Display Mode command must be used to turn both Text and Graphic on in order for the Attribute function to be available. The attribute data of the 1st character in "Text area" is written at the 1st byte in "graphic area", and attribute data of nth character is written at the nth byte in "Graphic area". The attribute function is defined as follows. Attribute RAM 1 byte X X X X d3 d2 d1 d0
X : Don't care d3 0 0 0 1 1 1 d2 0 1 0 0 1 0 d1 0 0 1 0 0 1 d0 0 1 1 0 1 1 FUNCTION Normal display Reverse display Inhibit display Blink of normal display Blink of reverse display Blink of inhibit display
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5.4 Display Mode CODE FUNCTION OPERAND ------X : Don't care 1 0 0 1 d3 d2 d1 d0 10010000 Display off 1001XX10 Cursor on, blink off 1001XX11 Cursor on, blink on 100101XX Text on, graphic off 100110XX Text off, graphic on 100111XX Text on, graphic on
d0: Cursor blink d0=1: on, d0=0: off d1: Cursor display d1=1: on, d1=0: off d2: Text display d2=1: on, d2=0: off d3: Graphic display d3=1: on, d3=0: off (Note) It is necessary to turn on "Text display" and "Graphic display" in the following cases: a) Combination of text/graphic display b) Attribute function 5.5 Cursor Pattern Select CODE 10100000 10100001 10100010 10100011 10100100 10100101 10100110 10100111 FUNCTION 1-line cursor 2-line cursor 3-line cursor 4-line cursor 5-line cursor 6-line cursor 7-line cursor 8-line cursor OPERAND ---------
When cursor display is ON, this command selects the cursor pattern in the range 1 line to 8 lines. The cursor address is defined by the Set Cursor Pointer command.
1-line cursor
2-line cursor
8-line cursor
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5.6 Data Auto Read/Write CODE 10110000 10110001 10110010 HEX. B0H B1H B2H FUNCTION Set Data Auto Write Set Data Auto Read Auto Mode Reset OPERAND ----
This command is convenient to send full screen data, or receive full screen data from built-in RAM. After setting auto mode, a Data Write (or Read) command is not need between each data. Data Auto Write (or Read) command should follow the Address Pointer Set command. After this command, the address pointer is automatically incremented by +1 after each data. After sending (or receiving) all data, Auto Mode Reset command is necessary to return normal operation because all data is regarded "display data" and no command can be accepted in the auto mode. (Note) Status check for Auto mode (STA2 or STA3) should be checked between each data. Auto Reset should be performed after checking STA3=1(or STA2=1). The flowchart for Data Auto Read/Write
a) Auto Read Mode Set read start Set Address Pointer Status check1 Auto read B1H STA0,1 b) Auto Write Mode Set write start Set Address Pointer Status check1 STA0,1
Auto writeB1H
Status check2
STA2
Status check2 Data write
STA3
Data read
Status check 2 Repetition Data read
Status check 2 Repetition Data write
Status check 2
Status check 2
Auto reset B2H
Auto reset B2H
END
END
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5.7 Data Read / Write CODE 11000000 11000001 11000010 11000011 11000100 11000101 HEX. C0H C1H C2H C3H C4H C5H FUNCTION Data Write and Increment ADP Data Read and Increment ADP Data Write and Decrement ADP Data Read and Decrement ADP Data Write and Nonvariable ADP Data Read and Nonvariable ADP OPERAND Data -Data -Data --
This command is used for writing data from MPU to display RAM, and reading data from display RAM to MPU. Data Write/Read should be executed after setting address by Set Address Pointer command. The address pointer can be automatically incremented or decremented by using this command. (Note) This command is necessary for each 1 byte data. The flowchart for Data Write
Data write start set Address Pointer Status check 1 (Example) Address pointer=1000H STA0,1 (Example) Data=AAH
Set write data
Status check 1 AAH is written in 1000H address. Address Pointer is 1001H.
Data write C0H
END
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5.8 Screen Peek CODE 11100000 HEX. E0H FUNCTION Screen Peek OPERAND --
This command is used to transfer 1 byte displayed data to data stack, and this 1 byte data can be read from MPU by data read command. So, logical combination data of text and graphic display on LCD screen can be read by this command. Status (STA6) should be checked just after Screen Peek command. If the address determined by Set Address Pointer command is not in graphic RAM area, this command is ignored and status flag (STA6) is set. The flowchart for Screen Peek command
Screen peek start Set Address Pointer Status check 1 STA0,1
Screen peek E0H
NO
(*) YES Status check 1
(*) Status check STA6=0?
Data access END
(Note)
This command is available when hardware column number and software column number are the same. Software column number is related to Set Text Area and Set Graphic Area command. Set TA=28H, GA=28H when using this command.
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5.9 Screen Copy CODE 11101000 HEX. E8H FUNCTION Screen Copy OPERAND --
This command copies 1 row data displayed on LCD screen to the graphic RAM area specified by Set Address Pointer command. Start point of 1 row data on the screen is determined by the Set Address Pointer command. If attribute function is being used, this command is not available. Status (STA6) should be checked just after this command. If the address determined by Set Address Pointer command is not located in graphic RAM area, this command is ignored and status flag (STA6) is set. The flowchart for Screen Copy command
Screen copy start
Set Address Pointer Status check 1 STA0,1
Screen copy E8H Yes
(*1) No (*2) Yes END No
(*) Status check STA6=1 (*2) Status check STA0=1
(Note)
This command is available when hardware column number and software column number are the same. Software column number is related to Set Text Area and Set Graphic Area command. Set TA=28H, GA=28H when using this command.
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5.10 Bit Set / Reset CODE 11110XXX 11111XXX 1111X000 1111X001 1111X010 1111X011 1111X100 1111X101 1111X110 1111X111 FUNCTION Bit Reset Bit Set Bit 0 (LSB) Bit 1 Bit 2 Bit 3 Bit 4 Bit 5 Bit 6 Bit 7 (MSB) OPERAND -----------
X : Don't care This command is used to set or reset a bit of the byte specified by the address pointer. Only one bit can be set / reset at a time. The flowchart for Bit Set/Reset command
Bit Set / Reset set Address Pointer Status check 1 STA0,1
Set write data
Status check 1
Bit set (reset)
END
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6. INITIALIZATION
Initialization of controller T6963C is required for "Mode set", "Set Control Word" after power on. Following is an example of initialization procedure.
Command Power on Reset (use reset terminal) Mode set Control word set Graphic home address set (Graphic home address 0000H) Number of graphic area set (Graphic 30 x 8 dots) Text home address set (Text home address 4000H) Number of text area set (Text 30 column) (Initialization end) (Data write) Address pointer set (Address pointer 0000H) Data write (Graphic) 0 0 1 0 1 0 1 -Address pointer set (Address pointer 4000H) Data write (Text) (L) (A) 0 0 1 0 1 0 1 -Display Mode Set (Text/Graphic on) 1 0 0 0 0 1 1 1 -0 0 0 0 1 0 1 -1 0 0 0 1 1 0 1 -0 1 0 0 1 0 1 -0 0 0 1 0 1 1 1 -0 0 1 1 0 1 0 -0 0 0 0 1 0 0 0 -0 0 0 0 0 0 0 -1 0 0 0 0 0 1 0 -0 0 0 1 0 0 0 -1 0 0 1 1 0 0 0 -0 0 1 1 0 0 0 -1 0 0 0 0 0 1 0 -0 0 0 1 0 0 0 -0 0 0 0 1 0 0 0 -0 0 0 1 0 1 0 -0 Data Command Data Command Text address setting Command Data Command Data Command Graphic address setting Command C/D D7 D6 D5 D4 D3 D2 D1 D0 Note
Power on /RST="L" (1 ms minimum after Vcc > 4.75V) 1 0 0 1 0 0 1 0 0 1 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 1 0 1 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 0 1 0 0 0 0 0 1 0 0 0 0 0 1 1 0 1 0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 0 0 0 1 Number of text area Command Text home address Command Number of graphic area Command "OR" mode Graphic home address command
(Note)
Status check should be inserted between all command and data.
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7. CHARACTER GENERATOR
7.1 Character Generator ROM Character generator ROM for 128 characters is built-in this module. Character code map (ROM Code 0101)
LSB MSB
0
1
2
3
4
5
6
7
8
9
A
B
C
D
E
F
0
1 2 3 4 5 6 7
7.2 User Character Generator RAM The character generator RAM is the built-in RAM which can be used as character generator after writing character pattern by program. Part of built-in RAM can be used as "User CG RAM" for 256 characters by selecting "CG RAM Mode", or for 128 characters by selecting "CG ROM Mode". The upper 5 bits (NNNNN) in start address of User CG RAM is defined by "Registers Setting" command (Set Offset Register), and following 2048 bytes are defined as "User CG RAM" area when CG RAM Mode is selected; 1024 bytes (address: NNNNN10000000000 ~NNNNN11111111111) is defined as "User CG RAM" area when CG ROM Mode is selected.
MSB ad15 ad14 ad13 ad12 ad11 ad10 ad9 ad8 ad7 ad6 ad5 ad4 ad3 ad2 ad1 LSB ad0
Upper 5 bit defined by "Register Setting" command (Set Offset register)
CG code (8 bit) ad10=1 for CG ROM Mode ad10=0 for CG RAM Mode
Automatically scan for display
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Relationship between User CG RAM Address and Offset Register Offset register data CG RAM Address (start to end) 00H 0000H to 07FFH 01H 0800H to 0FFFH 02H 1000H to 17FFH --0EH 7000H to 77FFH 0FH 7800H to 7FFFH Character pattern of specified CG code can be written in the pointed address by "Register setting" command (Set Address Pointer). 8 bytes of data should be sent to following 8 bytes of address for 1 character. Example: Offset register Character code Character generator RAM start address
02H 80H 0001 1
0100 4
0000 0
0000 0
H
( address) 1400H 1401H 1402H 1403H 1404H 1405H 1406H 1407H
(data) 00H 1FH 04H 04H 04H 04H 04H 00H
Character pattern can be displayed by sending CG code with "Data Write" command. But "Set Display Mode" for text display should be selected before using CG. In case that "CG ROM Mode" is selected, character pattern is selected from built-in CG ROM when MSB=0 (00H - 7FH), and from User CG RAM when MSB=1 (80H-FFH). In case that "CG RM Mode" is selected, all character patterns are selected from User CG RAM (00H-FFH). (Note) It must be careful so that User CG RAM area should not be rewritten by display data, etc.
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8. ELECTRO--OPTICAL CHARACTERISTICS (Ta=25)
Item View Angle Contrast Symbol 2-1 K tr (rise) Response Time tf (fall) =0,=0 -250 -ms Condition K2 , =0 =0,=0 =0,=0 Min. -3 -Typ. 60 -250 Max. ---Unit Deg -ms Note3 Note Note1, Note2 Note3
Note1: Definition of Viewing Angle ,
Z( =0 ) Y( =180 , =-90 )
1
Top
2
X
X'
Bottom Y'( =0 , =+90 )
Note2: Definition of viewing Angle Range:
1,2
K
2.0
1
Viewing Angle
2
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Note3: Definition of Contrast
K
B1 Brightness
B2
Driving Voltage Brightness of non-selected dot (B1) Brightness of selected dot (B2)
Contrast=
Note4: Definition of Response Time
Non-selective state
Brightness 100%
Selective state
Non-selective state
90%
10%
tr
tf
Time
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9. DIMENSIONAL OUTLINE
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10. LCD MODULE NUMBERING SYSTEM
L G 240 64 1
(1)
(1) (2)
SF
(6) (7)
L Y H 6 V XXX
(8) (9) (10) (11) (12) (13)
(2)
(3)
(4)
(5)
Brand Module type C - Character module G - Graphic module
(3)
Display format Character module : Number of characters per line, two digits XX Graphic module : Number of columns, tow or three digits XX or XXX
(4)
Display format Character module : Number of lines, one digit X Graphic module : Number of rows, two or three digits XX or XXX
(5) (6)
Development number : One digit X ( 1~9, A~Z ) LCD mode T - TN Positive, Gray S - STN Positive, Yellow-green B - STN Negative, Blue K - FSTN Negative, Black N - TN Negative, Blue G - STN Positive, Gray F - FSTN Positive, White L - FSTN Negative, Blue
(7)
Polarizer mode R - Reflective F - Transflective M - Transmissive
(8)
Backlight type N - Without backlight L - Array LED D - Edge light LED E - EL C - CCFL
(9)
Backlight color Y - Yellow-green A - Amber B - Blue R - Red W - White M - Multi color G - Green Nil -Without backlight
(10) Operating temperature range S - Standard temperature ( 0 ~ +50 oC ) (11) Viewing direction 3 - 3:00 6 - 6:00 9 - 9:00 U - 12:00 V - Built in DC-DC converter H - Extended Temperature ( -20 ~ +70 oC )
(12) DC-DC Converter N or Nil - Without DC-DC converter (13) Version code 0~ZZZ - Version code
LG240641-SFLYH6V
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11. PRECAUTIONS FOR USE OF LCD MODULE
11.1 Handing Precautions 1) The display panel is made of glass. Do not subject it to a mechanical shock by dropping it from a high place, etc. 2) If the display panel is damaged and the liquid crystal substance inside it leaks out, be sure not to get any in your mouth. If the substance comes into contact with your skin or clothes, promptly wash it off using soap and water. 3) Do not apply excessive force on the surface of display or the adjoining areas of LCD module since this may cause the color tone to vary. 4) The polarizer covering the display surface of the LCD module is soft and easily scratched. Handle this polarizer carefully. 5) If the display surface of LCD module becomes contaminated, blow on the surface and gently wipe it with a soft dry cloth. If it is heavily contaminated, moisten cloth with one of the following solvents. * Isopropyl alcohol * Ethyl alcohol Solvents other than those mentioned above may damage the polarizer. Especially, do not use the following: * Water * Ketone * Aromatic Solvents 6) When mounting the LCD module make sure that it is free of twisting, warping, and distortion. Distortion has great influence upon display quality. Also keep the stiffness enough regarding the outer case. 7) Be sure to avoid any solvent such as flux for soldering never stick to Heat-Seal. Such solvent on Heat-Seal may cause connection problem of heat-Seal and TAB. 8) Do not forcibly pull or bend the TAB I/O terminals. 9) Do not attempt to disassemble or process the LCD module. 10) NC terminal should be open. Do not connect anything. 11) If the logic circuit power is off, do not apply the input signals. 12) To prevent destruction of the elements by static electricity, be careful to maintain an optimum work environment. * Be sure to ground the body when handling the LCD module. * Tools required for assembly, such as soldering irons, must be properly grounded. * To reduce the amount of static electricity generated, do not conduct assembly and other work under dry conditions. * The LCD module is coated with a film to protect the display surface. Exercise care when peeling off this protective film since static electricity may be generated. 11.2 Storage Precautions
LG240641-SFLYH6V
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1) When storing the LCD module, avoid exposure to direct sunlight or to the light of fluorescent lamps and high temperature/high humidity. Whenever possible, the LCD module should be stored in the same conditions in which they were shipped from our company. 2) Exercise care to minimize corrosion of the electrodes. Corrosion of the electrodes is accelerated by water droplets or a current flow in a high humidity environment. 11.3 Design Precautions 1) The absolute maximum ratings represent the rated value beyond which LCD module can not exceed. When the LCD modules are used in excess of this rated value, their operating characteristics may be adversely affected. 2) To prevent the occurrence of erroneous operation caused by noise, attention must be paid to satisfy VIL, VIH specification values, including taking the precaution of using signal cables that are short. 3) The liquid crystal display exhibits temperature dependency characteristics. Since recognition of the display becomes difficult when the LCD is used outside its designated operating temperature range, be sure to use the LCD within this range. Also, keep in mind that the LCD driving voltage levels necessary for clear displays will vary according to temperature. 4) Sufficiently notice the mutual noise interference occurred by peripheral devices. 5) To cope with EMI, take measures basically on outputting side. 6) If DC is impressed on the liquid crystal display panel, display definition is rapidly deteriorated by the electrochemical reaction that occurs inside the liquid crystal display panel. To eliminate the opportunity of DC impressing, be sure to maintain the AC characteristics of the input signals sent to the LCD Module. 11.4 Others 1) Liquid crystals solidify under low temperatures (below the storage temperature range) leading to defective orientation or the generation of air bubbles (black or white). Air bubbles may also be generated if the LCD module is subjected to a strong shock at a low temperature. 2) If the LCD modules have been operating for a long time showing the same display patterns, the display patterns may remain on the screen as ghost images and a slight contrast irregularity may also appear. A normal operating status can be regained by suspending use for some time. It should be noted that this phenomenon does not adversely affect performance reliability. 3) To minimize the performance degradation of the LCD modules resulting from destruction caused by static electricity, etc., exercise care to avoid touching the following sections when handling the module: * Terminal electrode sections. * Part of pattern wiring on TAB, etc.


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